Gear & loot
Weapons
Daggers, longswords, staves, bows, muskets and rods: every weapon with its base stats.
Six slots on your belt, drawn with 1 to 6. Every weapon class trains its own skill. Stats below are each weapon's base (Common) values; a higher rarity pushes them further. Gold values are base values.
Daggers
Fast cuts and a quick roll out. Trains Attack and Strength.
| Item | Base stats | Value |
|---|---|---|
Rusted DaggerBetter than bare hands. Barely. |
−15% damage · −10% poise damage | 4 g |
![]() Iron DaggerHonest iron. |
— | 18 g |
![]() Bandit's ShivLight enough to keep swinging. |
+4% damage · −10% poise damage · +8% stamina regen | 22 g |
Steel KrisA wavy blade that bites deeper. |
+12% damage | 35 g |
Obsidian DirkVolcanic glass. Sharper than any steel, and as brittle as a promise. |
+20% damage · −5% poise damage | 52 g |
![]() BonecarverHeavy-spined. Made for breaking the dead. |
+18% damage · +25% poise damage | 60 g |
Warden's FangPried from the Bone Warden's grip. Still cold. |
+30% damage · +30% poise damage | 140 g |
Longswords
Heavier swings, more poise damage and more knockback for a little more stamina.
| Item | Base stats | Value |
|---|---|---|
![]() Iron LongswordA real sword. Every swing means it. |
— | 48 g |
Templar Arming SwordIts order is ash. Its oath is not. |
+8% damage · +8% poise damage · +8 max health | 70 g |
![]() Ember BrandThe fuller still glows. It drinks warmth from what it kills. |
+14% damage · +3 health per kill | 84 g |
![]() Frostbite SabreHits like a winter. Things stop moving. |
+6% damage · +28% poise damage | 84 g |
![]() Grave Knight's BladeCarried by the dead who swore to keep the crypt. They still do. |
+16% damage · +20% poise damage | 96 g |
Staves
Tap for an ember bolt, hold to gather a soulfire orb, heavy for a grave nova. Runs on mana; trains Magic.
| Item | Base stats | Value |
|---|---|---|
Rotwood StaffDamp, soft, and still somehow magic. |
−8% damage · −5% poise damage | 26 g |
![]() Ashwood StaffTap to cast an ember bolt, hold to gather a soulfire orb, heavy for a grave nova. |
— | 44 g |
Witch-Hazel StaffCut at midnight, by someone who knew what they were doing. |
+8% damage · +12% stamina regen | 66 g |
![]() Bonewrought StaffKnuckles and vertebrae, bound with grave-wire. It hums. |
+18% damage · +10% poise damage | 90 g |
Soulglass StaffSomething is trapped in the crystal. It helps, for now. |
+24% damage · +15% poise damage | 110 g |
Bows
Hold to draw, release to loose. While you draw, the arrow's real flight path is drawn ahead of you, with a ring where it will land; it turns red over an enemy. Trains Archery. Every bow looks like what it's made of, and three of them shoot fire, poison or frost arrows: see Bows and elemental arrows.
| Item | Base stats | Value |
|---|---|---|
![]() Bone ShortbowRib and sinew. Quick, light, a little sad. |
−8% damage · −10% poise damage | 20 g |
![]() Hunting BowHold to draw, release to loose. Kill them before they reach you. |
— | 30 g |
![]() Ashen RecurveBurnt black and stronger for it. |
+10% damage · +6% stamina regen | 46 g |
Yew LongbowA heavy draw. Arrows that land like hammers. |
+20% damage · +15% poise damage | 58 g |
![]() BlightthornGrown, not carved, in a bog where nothing else would. Its arrows sicken the flesh they touch. |
+2% damage · −5% poise damage | 82 g |
![]() CinderheartIts heartwood never stopped smouldering. Every arrow sets what it hits alight. |
+6% damage | 84 g |
RimefangCut from a tree frozen through for a hundred winters. Its arrows carry the cold into whatever they strike. |
+4% damage · +5% poise damage | 88 g |
NightstalkerStrung with a ghoul's tendon. It wants to hunt. |
+26% damage · +10% poise damage · +2 health per kill | 92 g |
Muskets
Three shots, then a reload with powder and ramrod (R tops it up early). Club them with the stock up close. Trains Shooting.
| Item | Base stats | Value |
|---|---|---|
Rusted MatchlockIt still fires. Mostly in the direction you point it. |
−10% damage · −5% poise damage | 28 g |
![]() Flintlock MusketTap to fire, hold heavy to shoulder it. Three balls, then a reload. Make them count. |
— | 44 g |
![]() Grave ArquebusDug up with its owner. Neither of them wanted to stay buried. |
+10% damage · +12% poise damage | 64 g |
![]() Huntsman's Long GunA long barrel for long shots. As patient as the forest. |
+20% damage · +5% poise damage · +6% stamina regen | 82 g |
Soot-Black CarbineStill warm. It remembers every war it was carried to. |
+26% damage · +15% poise damage · +2 health per kill | 96 g |
Fishing rods
Light attack casts. Luck brings better fish; control widens your hold on the line. See Fishing.
| Item | Base stats | Value |
|---|---|---|
Willow RodA bent willow switch, a horsehair line and a bone hook. It catches fish. Mostly. |
−60% damage · −50% poise damage | 24 g |
![]() Bone-Spine RodA spine, vertebra by vertebra, lashed straight. It flexes like it remembers being alive. |
−55% damage · −45% poise damage · +8% fish luck · +6% line control | 42 g |
Witchwood RodCut from a tree that grew over a witch's grave. Fish come to it as if called. |
−55% damage · −45% poise damage · +16% fish luck · +10% line control | 68 g |
![]() Grave-Wire RodBlack iron and coffin-wire. It hums when something big moves below. |
−50% damage · −40% poise damage · +25% fish luck · +16% line control | 96 g |
Shooting at things in the air
With a bow, a musket or a staff raised, the camera can look almost straight up, so you can bring down a drake circling overhead. Lock on to one in the air and the camera looks up at it.
Mythic weapons are on Mythic items.


















