Activities
Corruption and traps
Why lingering deep is dangerous, and every trap in the Forgotten Crypt.
Corruption
From the Forgotten Crypt down, a corruption meter builds every second you stay, faster in the Catacombs. It thickens the fog, drains the colour and makes every hit land harder, but pays a bounty if you get out. Purifying Salts burn some of it away.
Traps
Every trap shows itself to a careful eye and clicks before it bites. A roll beats all of them, and they hurt the dead too: lure skeletons onto them.
| Trap | Where | The tell |
|---|---|---|
| Spike plate | Just inside doorways | A dark sunken plate with holes; it clicks, then spikes thrust up |
| Dart passage | Longer corridors | A skull plate and slits in the wall; darts fly across the corridor |
| Pendulum blade | Longer corridors, under a hanging lamp | Always swinging, with a whoosh; time your crossing |
The Catacombs add the chasm: fall in and you're hurt and returned to safe ground. Trials bring their own pits and fire.