Leaving tables, stretching arms, a lighter Sanctuary
- Leaving a table no longer loses its prompt. Standing up from the chessboard or a pool or snooker table used to leave its "E" prompt switched off until you used something else.
- Chess: the table refreshed its seat prompts while you still counted as seated, then stood you up. It now stands you up first and refreshes after.
- Pool and snooker: only the other tables were refreshed after you left. Now every table is.
- Snooker: leaving a table puts you back where you walked up to it, so the prompt is in reach. On the big snooker table you used to be left at your waiting spot, out of reach.
- Safety net: the HUD now re-shows the prompt for your current target whenever it becomes usable again. That covers any table with similar timing, the casino's included.
- Arms no longer stretch at the pool tables. The arm reach (IK) turned each joint by writing its whole global transform, which let a sliver of scale leak in every tick. The poses only reset rotation, so the scale compounded: a skeleton's arms reached 2.6× their size within a few minutes. The reach now sets rotation only, so scale can't change.
- A lighter Sanctuary. It's still night, but there's more moonlight (0.6 → 0.95), more ambient fill (0.55 → 0.9, slightly brighter), and exposure goes from 1.0 to 1.15.
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.