One benchmark, through everything
- One run: the benchmark is now a single run of about 80 seconds (90 at most) instead of a menu of separate tests. It goes through all four depths and the Sanctuary, every kind of weather (clear, rain, snow, blood moon, blood rain), the lake, a tavern, the Blade Walk and Crumbling Stones gauntlets, a 14-enemy brawl, a high overview of a whole depth, and a corruption-fogged siege. On a slow machine the parts shorten themselves to stay under the limit.
- Results screen:
- the overall rating;
- six headline numbers;
- a frame-time graph of the run, with each part banded and the 144 and 60 fps lines;
- fps per part as bars, with the 1% low marked;
- the full table.
- Saved files: the JSON now includes the frame-time trace, a
.pngof the results screen is saved beside it, andhistory.csvgets a line per part plus the whole run. - Removed: the old arena, large-environment and particle scenarios, and the benchmark submenu. The console's
benchand the command line's--benchrun the one benchmark.
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.