Musket arms fixed, attacking from a crouch
- Fixed: the musket could stretch your arms.
- Cause: the two-handed IK wrote a whole world-space rotation into each arm joint every tick. Rounding crept into the joints' scale (2.5% after 30 seconds of play, and growing), and it stayed after the musket was put away.
- Fix: the IK now writes rotation only, and any scale already on the arm joints is cleared.
- Attack with any weapon while crouched, and stay crouched.
- Crouch is now a layer under everything: walking, light and heavy attacks, bow draws, shouldering and firing the musket, reloading and casting all keep the hips sunk and the knees bent.
- Before, an attack or aiming stood you straight back up.
- Movement while crouched is capped at crouching speed in every state (aiming included).
- Rolls, falls, staggers and swimming still stand you up, and co-op shows it the same way.
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.