Realistic hair and beards
- Hair and beards are now built from strand cards (alpha-tested, double-sided, casting shadows) over a thin matte shell, instead of a painted-on cap. Generated per character by and cached.
- Every style rebuilt: cropped (two close layers), long (side-swept fringe, falls past the shoulders, sways), topknot (sides short, top drawn into a bun), crest, braid (slicked back into a three-strand plait), shaggy (layered and unruly).
- Beards: moustache, short (dense close cards), full, and long (with a chin fall). Sideburns join the hair on fuller styles.
- Hairlines melt into the skin instead of showing jagged low-poly edges.
- Helmets: a trimmed helm-safe version shows under head gear; beards stay.
- Performance: no transparency sorting (alpha scissor), one material, worst case (long hair + long beard) under 4,500 triangles, and hidden in first person.
VAEL is a co-op dark fantasy extraction dungeon crawler for PC, in active development. Get playtest news by email, or read the wiki.